![]() Mario's hat throw removes that risk handily. With a quick flick of the Joy-Cons (or more complex analog stick motions absent motion controls), the hat can fly off in a spiraling circle and easily dispatch small bands of goombas or destroy breakable blocks on the ground. For enemy removal, this powerful spin seems much less risky than jumping on enemies, which can be tough to position in 3D. Other controller motions can roll the hat forward, upward, or downward at quite a distance, letting Mario avoid coming anywhere close to direct contact with a lot of foes. Being able to twist the hat's direction to the side after a throw doesn't hurt either. I'm sure there will be some enemies that won't be so easy to take out with a remote hat throw. ![]() For now, the move feels like an incredibly powerful way to manage risk in a 3D world. Super Mario Odyssey's demo already takes this ability to some weird places. At one point, I took control of a man who was controlling his own toy car, putting a fine point on the existential quandary of replacing the will of another living being. At other points, I became an electrical spark on a wire, zipping across gaps or up skyscrapers at speed. A tourist-attraction telescope, under Mario's magical hat, can fly up into the sky to provide an overview of an entire level. The new technique is so magical that it gets a little frustrating when you can't take control of absolutely everything around you. ![]()
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